![]() ![]() The interface segregation principle at component-level.Ī project will follow these principles to different extents, depending on its maturity. Common reuse principle: don’t force users of a component to depend on things they don’t need.The single responsibility principle at component-level. Common closure principle: classes that change together should be grouped together, and vice versa.They should have the same version number and there should be proper documentation such as changelogs. a component) reused together should be released together. Reuse/release equivalence principle: classes and modules (i.e.The principles on component cohesion are: how to deal with relationships among components. The latter three are about component coupling, i.e. The former three are about component cohesion, i.e. Clean architecture suggests six principles to design components. Dependency inversion principle: one should depend upon abstractions, not concretions.Ĭomponents are the smallest entities that can be deployed as part of a system, for example jar or DLL files.Interface segregation principle: many client-specific interfaces are better than one general-purpose interface.Liskov’s substitution principle: objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.Open-closed principle: a class should be open for extension but closed for modification.Or the new version: a module should be responsible to one, and only one, actor. ![]() Single responsibility principle: a class should have one, and only one, reason to change. ![]() Let me know in the comments if you want a deeper analysis of the SOLID principles or a review of Clean Code. They are important to architecture but not the focus of the book so I’m just going to state them briefly. These are guidelines to write focused, extensible and maintainable methods and classes. Components must be clean for systems to be clean.Ĭlean code follows SOLID principles. Classes must be clean for components to be clean. Code design principles (SOLID)Ī clean architecture starts from clean code. This creates a “plug-in architecture” that keeps the system flexible and maintainable. The key idea is to use the dependency inversion principle to place boundaries between high-level components and low-level components. The responsibility for this flexibility is upon the architect and the developers of the system.Ĭlean architecture is an architecture following Uncle Bob’s principles. Architecture supports the behavior of the system while keeping its flexibility to change. In this blog post, I will go through the book summarizing the main concepts and giving my opinion on it.Īrchitecture is the shape of a system. It defines architectural patterns to make software easy to change. Clean architecture is the latest book by Uncle Bob. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |